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This paper introduces an educational software platform for a small teddy-bear-like robot, RobotPHONE. Utilizing back-drivability of the three joints (totally 6 DOFs) of the robot, the platform enables...
In regulated environments, such as the pharmaceutical industry, it is critical to have employees who are qualified to perform the tasks of their job. Companies offer numerous training courses, inclu...
Interfaces are the fronts that facilitate technologies to disappear into the background while still remaining operationally useful. And since, by definition, interfaces could quite easily represent “t...
Interfaces are the fronts that facilitate technologies to disappear into the background while still remaining operationally useful. And since, by definition, interfaces could quite easily represent “t...
Because of the evolution of markets and technologies, prototyping concerns should be kept updated almost day by day. Moreover, user centered design moves the focus towards interaction issues. Prototyp...
The focus of this paper is interaction design research aimed at supporting interaction design practice. The main argument is that this kind of interaction design research has not (always) been success...
With the growth and development of information and communication technology, relationships, communities and cultures have been dramatically affected, especially as a result of the increasing accessibi...
In this paper, we introduce Gilles Fauconnier & Mark Turner’s blending theory as a new conceptual framework for explaining ‘cultural frame shifting in interaction design. Cultural frame shifting is w...
The notion of interaction design has become an indispensable aspect in any new product design and development, especially for those products with embedded information technologies. While traditional i...
Originally founded in 2003 as the Interaction Design Group (IxDG), the Interaction Design Association (IxDA) was incorporated as a non-profit, member-supported organization in September 2005.

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