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Researchers from MIT, the MIT-IBM Watson AI Lab, IBM Research, and elsewhere have developed a new technique for analyzing unlabeled audio and visual data that could improve the performance of machine-...
Humans observe the world through a combination of different modalities, like vision, hearing, and our understanding of language. Machines, on the other hand, interpret the world through data that algo...
NASA recorded thousands of hours of audio from the Apollo lunar missions, yet most of us have only been able to hear the highlights.The agency recorded all communications between the astronauts, missi...
The members of the organizing committee are pleased to welcome you to the official IEEE Workshop on Applications of Signal Processing to Audio and Acoustics (WASPAA) website. The next WASPAA will be h...
Perceiving the temporal order of sensory events typically depends on participants' attentional state, thus likely on the endogenous fluctuations of brain activity. Using magnetoencephalography, we sou...
Optical scan technology is helping researchers at the University of California (UC), Berkeley, preserve audio of 78 indigenous California languages, most of which were recorded more than a century ago...
Audio stories are an engaging form of communication that combine speech and music into compelling narratives. Existing audio editing tools force story producers to manipulate speech and music track...
Audio producers often use musical underlays to emphasize key moments in spoken content and give listeners time to re- flect on what was said. Yet, creating such underlays is timeconsuming as produc...
Highly-produced audio stories often include musical scores that reflect the emotions of the speech. Yet, creating effective musical scores requires deep expertise in sound production and is time-co...
There is increased interest in using microphone arrays in a variety of audio source separation and consequently speech processing applications. In particular, small arrays of two to four microphones a...
Design of a Digital Audio Input Output Chip.
Auditory human-machine interfaces are becoming ubiquitous. Interactive voice response systems, navigation systems, socially assistive robots, and smart houses are just a few examples of technologies t...
Empirical research on the uncanny valley has primarily been concerned with visual elements. The current study is intended to show how manipulating auditory variables of the stimuli affect participant’...
To access interactive systems, blind and visually impaired users can leverage their auditory senses by using non-speech sounds. The current structure of non-speech sounds, however, is geared toward co...
Annotations of media recordings are the grounds for linguistic research. Since creating those annotations is a very laborious task, reaching 100 times longer than the length of the annotated media, ...

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