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A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines
Conceptual Framework First-Person Shooter Audio Game Engines
2009/9/3
We introduce and describe a new conceptual framework for the design and analysis of audio for immersive first-person shooter games, and discuss its potential implications for the development of the au...
Information Visualisation Utilising 3D Computer Game Engines - Case Study: A Source Code Comprehension Tool (2005)
3D Computer Game Engines Information visualisation
2008/3/19
Information visualisation applications have been facing everincreasing demands as the amount of available information has increased exponentially. With this, the number and complexity of visualisation...