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For real-time and embedded systems, limiting the consumption of time and memory resources is often an important part of the requirements. Being able to predict bounds on the consumption of such resour...
Real-Time Probabilistic Segmentation for Segment-Based Speech Recogntion.
Real-time telephone-based speech recognition in the JUPITER domain.
Minimum classification error training of landmark models for real-time continuous speech recognition.
A Multi-Pass, Dynamic-Vocabulary Approach to Real-Time, Large-Vocabulary Speech Recognition.
Abstract—We describe an IC that provides a local speech recognition capability for a variety of electronic devices. We start with a generic speech decoder architecture that is programmable with indus...
Hardware-accelerated speech recognition is needed to supplement today’s cloud-based systems in power- and bandwidth-constrained scenarios such as wearable electronics. With efficient hardware speech d...
Under one interpretation, henceforth the “exactly reading”, what is required is that John’s height be exactly 6 02 00. Under the second interpretation, there could be a range of heights that would...
Hardware-accelerated speech recognition is needed to supplement today’s cloud-based systems in power- and bandwidth-constrained scenarios such as wearable electronics. With efficient hardware speech...
One of the main challenges encountered by interactive graphics programmers involves presenting high-quality scenes while retaining real-time frame rates on the hardware. To achieve this, level-of-deta...
Multiplayer online games (MOGs) have become increasingly popular because of the opportunity they provide for collaboration, communication, and interaction. However, compared with ordinary human commun...
Bots for real-time strategy (RTS) games may be very challenging to implement. A bot controls a number of units that will have to navigate in a partially unknown environment, while at the same time avo...
We describe an approach for simulating human game-play in strategy games using a variety of AI techniques, including simulated annealing, decision tree learning, and case-based reasoning. We have impl...
That researchers in the field of computer games usually find it is difficult to simulate the motion of actual 3D model trees lies in the fact that the tree model itself has very complicated structure,...
Digital TV systems are being deployed worldwide, and interactive applications are being offered as part of the services. The unparalleled success of DVD technology has motivated the development of int...

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