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We present a technique for modeling and recognising human activity from moving light displays using hidden Markov models. We extract a small number of joint angles at each frame to form a feature vect...
A novel framework to model and explore predictive contract mechanisms in distributed interactive applications (DIAs) using information theory is proposed. In our model, the entity state update scheme ...
Computer games and interactive entertainment have gained much attention recently in the domain of digital media. They are now being applied or used in many areas such as entertainment, education, trai...
Human beings communicate in abbreviated ways dependent on prior interactions and shared knowledge. Furthermore, humans share information about intentions and future actions using eye gaze. Among prima...
Computerized interactive gaming requires automatic processing of large volume of random data produced by players on spot, such as shooting, football kicking, and boxing. This paper describes a support...
Creating active, student-centered learning situations in postsecondary education is an ongoing challenge for engineering educators. Contemporary students familiar with visually engaging and fast-paced...
This paper presents a new anthropometrics-based method for generating realistic, controllable face models. Our method establishes an intuitive and efficient interface to facilitate procedures for inte...
Digital TV systems are being deployed worldwide, and interactive applications are being offered as part of the services. The unparalleled success of DVD technology has motivated the development of int...
This paper introduces different standards implemented in existing Digital Terrestrial Television Broadcasting systems to allow the fruition of interactive services and applications through digital Set...
In the course of this paper, I want to outline the main cornerstones of my theoretical approach towards a new understanding of interactive digital installation art. Interactive installation art is a v...
Clermont Pépin’s Toccate no. 3, a work for piano composed in 1961, features extensive repetition and sequencing through the development of smaller atonal intervallic motives. Measures 18–23, in partic...
Game music has the potential to be much more than a passive element of the background. The music can and should affect the game play. The game play can and should affect the music. The player’s action...

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