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This paper presents an investigation of the geometric quality of depth data obtained by the Kinect sensor. Based on the mathematical model of depth measurement by the sensor a theoretical error analys...
In 3D video applications, the virtual view is generally rendered by the compressed texture and depth. The texture and depth compression with different bit-rate overheads can lead to different virtual...
Joint Video/Depth Rate Allocation for 3D Video Coding based on View Synthesis Distortion Model.
A rate-based switch fabric called smoothed buffer crossbar has been proposed in our recent work. It can provide 100% rate-guaranteed service with only a two-cell buffer at each crosspoint, and can al...

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