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Objective. To describe the use of an online spaced-education (SE) game to study top 200 drug information in a first-year skills laboratory course. Methods. There were 236 students enrolled in a volun...
Objective. To evaluate changes in empathy and perceptions as well as game experiences among student pharmacists participating in an aging simulation game. Methods. First-year student pharmacists part...
Objectives. To develop and evaluate a board game designed to increase students’ enjoyment of learning metabolic pathways; their familiarity with pathway reactions, intermediates, and regulation; and, ...
Objective. To examine the impact of participation in the Geriatric Medication Game on pharmacy students’ perceptions of and attitudes toward older adults and familiarity with common disabilities that ...
Objective. To incorporate games in classroom teaching to encourage student interest and participation in a small group pharmacy therapeutics case studies class. Design. Using a television quiz show a...
Objectives. To create a bingo game that would increase student interaction with course material and provide students with options for demonstrating learning and earning extra credit. Design. A bingo ...
Objectives. To evaluate whether the Geriatric Medication Game increases understanding, awareness, and empathy towards geriatric patients and the challenges they encounter in our health care system, es...
Objectives. To reinforce the relevance of chemistry to therapeutic decision-making. Design. A team-based game entitled, Who Wants To Be A Med Chem Millionaire? was devised for P3 students using clini...
Objective. The objective of this study was to evaluate the effectiveness of The Age Game as an interactive learning tool for geriatrics-related topics. Methods. Forty-seven students enrolled in the g...
This article describes an active learning simulation, The Geriatric Medication Game, and reports on its ability to effect attitudinal changes. This structured experience was designed to increase playe...

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